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Breathedge is an ironic outer space survival adventure game. Take on the role of a simple guy called the Man who is just carrying his grandpa’s ashes to a galactic funeral and suddenly finds himself in the middle of a universal conspiracy. A massive space hearse suffers a wreck in the deep space, leaving the area filled with debris, coffins, dead passengers and yourself.
Survive in this interstellar dump, uncover a global conspiracy, save the princess and don’t break your fingers while tapping the keyboard as you travel around the world (keeping your display on for full immersion is advised). Space isn’t a joke (despite us trying to prove otherwise) and not dying is a challenge. Lose your progress in spectacular ways, including but not limited to suffocation, freezing, incineration, electrocution, depression, blunt trauma, and more. The Last Haven
Features
- The game contains 2,722 models (Man, the Chicken, debris, food, tools, a planet, etc.). There is a possibility that some of these models are just junk that was not included in the game. But we tried to keep the project clean, so there aren’t many directories like “New folder — New folder 2 — Delete on release — New folder 3” in the project.
- Apart from the models, textures are also an important part of the game. There are 4,129 of them. You might ask, why are there so few textures, considering that usually, one model requires at least three texture maps, and 4,129 – 2,722 != 3 (sort of)? Well, that’s because Well, yeah, just because. In fact, for the sake of optimization, many models contain the same set of textures, where the most important texture is a field divided into colored squares.
- Almost every debris in the game world, all buildings, vehicles, ships, and interiors have such textures. At the same time, a very large part of the textures relates to various icons and inventory items. Therefore, in fact, 2,722 models in the game have at best a quarter of the project’s textures.