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Shoot down an ever growing horde of Lovecraftian monsters to survive the night. Choose from a variety of upgrades to create unique and game-breaking builds. Unlock a diverse cast of characters and weapons with unique powers. Choose from a diverse selection of characters and weapons that offer a variety of gameplay experiences. Over 50 different upgrades too choose from for a unique experience every run Wide cast of characters, with more to come post-launch. Casual quick 10-20 minute play sessions, for busy gamers.
The art style drew me in for sure, though. The character art in the menus is extremely good, as is the pixelated art once you’ve started a run. But the immediate difference, that might seem small but ends up playing a huge role in why 10 Minutes Till Dawn feels unique, is that you have a gun. And partner, you have to click the fire button in this one. Rather than building an auto-firing behemoth of clockwork weapons, like Vampire Survivors, your gun is the core of your gameplay in 10 Minutes Till Dawn. Starting out with the revolver, I had six shots and a reload bar. The amount and speed of that change over time with upgrades, which we’ll get to in a moment, but the gun is the focal point. And also key: your character slows down when they are firing.
It’s a simple touch at first, but as the enemies grow denser and denser, every pull of the trigger becomes more calculated. Where Vampire Survivors had the general movement and flow nailed down into a zen state, 10 Minutes Till Dawn made me think about whether it’s safe to plant my feet and shoot. Making that decision, to clear enemies or put distance between me and them, meant constant small decisions were being made.